Forum Stranded Strona Główna
Pkaże jak zrobić żeby nie być głodny reste napisze w temacie

 
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Seeker1
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Dołączył: 02 Paź 2010
Posty: 7
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PostWysłany: Sob 22:09, 02 Paź 2010    Temat postu: Pkaże jak zrobić żeby nie być głodny reste napisze w temacie

Pokaże jak zrobić żeby nie być głodny,spragniony,mieć dużo miejsce,zmęczony,dzikie zwierzęta słabe.
Róbcie to co ja:
1.Robimy kopie zapasową pliku mods znajdującego się w pliku z grą.
2.Otwieramy folder mods po wykonaniu punktu 1
3.Po wykonaniu punktu 2 .Otwieramy folder Sys
4.Po wykonaniu poprzedniego punktu . Otwieramy plik Units
5.Po wykonaniu poprzedniego punktu . Kasujemy wszystko oraz wklejamy to poniżej.

######################################################### Zeugs

### Player
#ID 1 IS RESERVED FOR THE PLAYER UNIT!
id=1
name=Player
group=human
icon=gfx\strandedguy.bmp
model=gfx\strandedguy.b3d
colxr=8
colyr=17
speed=3
eyes=16
store=10000000
health=100
damage=5
attackrange=45
maxweight=2000000000000000
healthchange=0
script=start
on:kill {
$rnd=random(1,3);
if ($rnd==1){ play "human_die1.wav"; }
if ($rnd==2){ play "human_die2.wav"; }
if ($rnd==3){ play "human_die3.wav"; }
if (currentid()!=1){
event "iskill_hunt","global";
}
freevar $rnd;
}

on:cease_healthpotion {
freestate "unit",1,16;
msg "The potion has",3;
msg "lost its effects.",3;
play "fxdrain.wav";
}

on:cease_speedpotion {
freestate "unit",1,9;
msg "The potion has",3;
msg "lost its effects.",3;
play "fxdrain.wav";
}

on:cease_immortalpotion {
freestate "unit",1,17;
msg "The potion has",3;
msg "lost its effects.",3;
play "fxdrain.wav";
}
on:release_excrement {
$id=create("item",72);
play "fart.wav";
}
script=end

### Raptor
id=2
name=Raptor
group=animal
icon=gfx\raptor.bmp
model=gfx\raptor.b3d
scale=0.5
colxr=15
colyr=30
behaviour=raptor
health=110
speed=0
eyes=10
turnspeed=0
attackrange=0
damage=24
ani_idle1=4,8,0.02
ani_move=2,3,0.06
ani_die=8,11,0.05
ani_attack=12,16,0.07
sfx=raptor
rideoffset=5
acceleration=0.08
maxdepth=35
loot=9,3
loot=94,8
loot=95,4
loot=96,1
script=start
on:use {
//Ride when tame!
if (gotstate("self","tame")) {
ride;
freetimers "self";
if ($tameness<15){
timer "self",random(5000,10000),1,"shakeoff";
}elseif ($tameness<20){
timer "self",random(20000,30000),1,"shakeoff";
}
}
}

on:shakeoff {
if (riding()==current_id()){
getoff;
damage "unit", 1,random(5,10);
msg "Ouch ...",3;
msg "He dropped me!",3;
}
}

on:ai_attack {
if (random(Cool==1){
if (gotstate("unit",1,17)==0){
if (random(5)<2){
addstate "unit",1,1;
}else{
addstate "unit",1,7;
}
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end


### Crab
id=3
name=Crab
group=animal
icon=gfx\crab.bmp
model=gfx\crab.b3d
health=40
scale=0.6
colxr=4
colyr=2
behaviour=crab
speed=0.1
turnspeed=0.5
ani_idle1=3,5,0.02
ani_move=1,2,0.06
ani_die=5,7,0.1
loot=11,1
sfx=crab
script=start
on:kill {
event "iskill_hunt","global";
}
script=end


### Fish
id=4
name=Fish
group=animal
icon=gfx\fish01.bmp
model=gfx\fish01.b3d
scale=1.2
fx=16
colxr=5
colyr=5
behaviour=fish
speed=1
turnspeed=0.6
ani_move=2,4,0.15
ani_die=5,6,0.01
loot=11,1
script=start
on:fish {
local $id;
$id=create("item",89);
store $id,"unit",1;
free "self";
speech "positive";
msg "Caught fish!",4;
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Piranha
id=5
name=Piranha
group=animal
icon=gfx\piranha.bmp
model=gfx\piranha.b3d
scale=0.5
fx=16
colxr=5
colyr=5
behaviour=predatorfish
speed=0
turnspeed=0
damage=0
ani_move=2,3,0.03
ani_attack=6,8,0.25
ani_die=4,5,0.01
sfx=piranha
loot=11,2
loot=94,2
script=start
on:fish {
local $id;
$id=create("item",89);
store $id,"unit",1;
free "self";
speech "positive";
msg "Caught fish!",4;
}

on:ai_attack {
if (random(20)==1){
if (gotstate("unit",1,17)==0){
addstate "unit",1,1;
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Butterfly
id=6
name=Butterfly
group=animal
icon=gfx\butterfly01.bmp
model=gfx\butterfly01.b3d
health=1
scale=0.5
colxr=5
colyr=5
fx=16
behaviour=flyinginsect
mat=leaf
speed=1.2
turnspeed=0.8
ani_move=1,2,0.1
loot=98,1
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",69);
store $id,"unit",1;
speech "positive";
msg "Caught butterfly!",4;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Butterfly
id=7
name=Butterfly
group=animal
icon=gfx\butterfly02.bmp
model=gfx\butterfly02.b3d
health=1
scale=0.5
colxr=5
colyr=5
fx=16
behaviour=flyinginsect
mat=leaf
speed=1.2
turnspeed=0.8
ani_move=1,2,0.1
loot=98,1
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",69);
store $id,"unit",1;
speech "positive";
msg "Caught butterfly!",4;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Flora Carnivora
id=8
name=Carnivorous Plant
group=animal
icon=gfx\floracarnivora.bmp
model=gfx\floracarnivora.b3d
colxr=16
colyr=26
fx=16
scale=0.8
health=18
mat=leaf
behaviour=standandsnap
ani_idle1=1,3,0.01
ani_idle2=3,6,0.01
ani_idle3=9,11,0.006
ani_attack=6,9,0.12
ani_die=11,12,0.02
sfx=floracarnivora
attackrange=65
damage=23
loot=94,4
script=start
on:ai_attack {
if (random(15)==1){
if (gotstate("unit",1,17)==0){
addstate "unit",1,1;
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Lion
id=9
name=Lion
group=animal
icon=gfx\lion.bmp
model=gfx\lion.b3d
scale=0.3
colxr=15
colyr=30
behaviour=raptor
health=75
speed=0
eyes=10
turnspeed=0
attackrange=0
ani_move=2,3,0.05
ani_attack=7,8,0.03
ani_die=4,5,0.05
ani_idle1=8,10,0.04
ani_idle2=10,13,0.04
ani_idle3=13,15,0.05
sfx=lion
damage=9
loot=9,2
loot=94,4
loot=95,4
loot=96,1
script=start
on:ai_attack {
if (random(10)==1){
if (gotstate("unit",1,17)==0){
addstate "unit",1,1;
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Turtle
id=10
name=Turtle
group=animal
icon=gfx\turtle.bmp
model=gfx\turtle.b3d
scale=1.1
colxr=8
colyr=20
behaviour=amphibian
health=80
speed=0.2
turnspeed=0.5
ani_idle1=4,6,0.02
ani_idle2=6,10,0.01
ani_idle3=10,12,0.03
ani_move=2,3,0.06
ani_die=12,14,0.3
loot=9,1
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Fish
id=11
name=Fish
group=animal
icon=gfx\fish02.bmp
model=gfx\fish02.b3d
scale=1.2
colxr=5
colyr=5
behaviour=fish
speed=0.8
turnspeed=0.6
ani_move=2,4,0.12
ani_die=5,6,0.005
loot=11,1
script=start
on:fish {
local $id;
$id=create("item",89);
store $id,"unit",1;
free "self";
speech "positive";
msg "Caught fish!",4;
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Fish
id=12
name=Fish
group=animal
icon=gfx\fish03.bmp
model=gfx\fish03.b3d
scale=0.9
colxr=5
colyr=5
behaviour=fish
speed=0.9
turnspeed=1.5
ani_move=2,4,0.14
ani_die=5,6,0.01
loot=11,1
script=start
on:fish {
local $id;
$id=create("item",89);
store $id,"unit",1;
free "self";
speech "positive";
msg "Caught fish!",4;
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Shark
id=13
name=Shark
group=animal
icon=gfx\shark.bmp
model=gfx\shark.b3d
scale=7
colxr=50
colyr=20
behaviour=predatorfish
health=80
speed=0
turnspeed=0
damage=0
ani_move=2,3,0.03
ani_die=4,5,0.01
ani_attack=2,3,0.05
attackrange=0
loot=9,3
loot=94,10
script=start
on:ai_attack {
if (random(Cool==1){
if (gotstate("unit",1,17)==0){
if (random(5)<2){
addstate "unit",1,1;
}else{
addstate "unit",1,7;
}
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Scorpion
id=14
name=Scorpion
group=animal
icon=gfx\scorpion.bmp
model=gfx\scorpion.b3d
scale=1.85
colxr=9
colyr=4
behaviour=raptor
health=30
speed=0
eyes=5
turnspeed=0
ani_idle1=1,3,0.02
ani_idle2=3,8,0.04
ani_idle3=8,11,0.03
ani_move=11,15,0.05
ani_attack=15,17,0.12
ani_die=17,19,0.11
range=0
attackrange=0
damage=1
loot=11,1
loot=37,3
sfx=crab
script=start
on:ai_attack {
addstate "unit",1,"intoxication";
statevalue "unit",1,"intoxication",3;
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Sheep
id=15
name=Sheep
group=animal
icon=gfx\sheep.bmp
model=gfx\sheep.b3d
colxr=25
colyr=16
scale=11
behaviour=animal
health=100
speed=0.2
turnspeed=0.5
ani_idle1=4,9,0.01
ani_idle2=9,11,0.01
ani_idle3=12,15,0.01
ani_move=2,3,0.02
ani_die=15,16,0.1
script=start
//Spawn 2xWool at Start
on:start {
local $id;
$id=create("item",48,0,0,2);
store $id,"self";
freevar $id;
}
//Add 3xWool per Night
on:changeday {
if (count_stored("self",4Cool<15){
local $id;
$id=create("item",48,0,0,3);
store $id,"self";
freevar $id;
}
}
//Get Wool on Use
on:use {
if (count_stored("self")>0){
play "sheep_idle1.wav";
exchange "self",0;
}else{
msg "It has no wool!",3;
speech "negative";
}
}
//Whipping
on:hit {
ai_center;
}
//Kill
on:kill {
event "iskill_hunt","global";
}
script=end
sfx=sheep
loot=9,2
loot=96,1

### Dragonfly
id=16
name=Dragonfly
group=animal
icon=gfx\dragonfly.bmp
model=gfx\dragonfly.b3d
scale=0.7
fx=16
shine=1
behaviour=flyinginsect
mat=leaf
health=3
speed=1.6
turnspeed=1.2
ani_move=2,3,0.3
ani_die=4,5,0.03
loot=98,3
sfx=fly
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",9Cool;
setamount $id,3;
store $id,"unit",1;
speech "positive";
msg "Caught dragonfly",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Fly
id=17
name=Fly
group=animal
icon=gfx\fly.bmp
model=gfx\fly.b3d
scale=0.35
fx=16
shine=1
behaviour=flyinginsect
mat=leaf
health=3
speed=1.0
turnspeed=3.2
ani_move=2,3,0.5
ani_die=4,5,0.03
loot=98,1
sfx=fly
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",9Cool;
store $id,"unit",1;
speech "positive";
msg "Caught fly",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Snail
id=18
name=Snail
group=animal
icon=gfx\snail.bmp
model=gfx\snail.b3d
scale=0.55
colxr=8
colyr=5
shine=0.4
behaviour=animal
mat=leaf
health=3
speed=0.01
turnspeed=0.05
ani_move=7,8,0.01
ani_idle1=1,3,0.01
ani_idle2=3,5,0.01
ani_die=5,6,0.05
loot=99,1
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",99);
store $id,"unit",1;
speech "positive";
msg "Caught snail",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Monkey
id=19
name=Monkey
group=animal
icon=gfx\monkey.bmp
model=gfx\monkey.b3d
colxr=18
colyr=14
scale=0.51
behaviour=monkey
health=50
speed=2.8
turnspeed=1.
sfx=monkey
ani_move=3,4,0.16
ani_idle1=5,7,0.13
ani_idle2=7,14,0.17
ani_idle3=14,16,0.12
ani_die=16,17,0.15
loot=11,4
loot=94,2
loot=96,1
script=start
on:use {
//Menu when Tame
if (gotstate("self","tame")) {
if ($order==0) {
msgbox "Monkey Task Menu","sys/scripts/monkey.s2s","start";
button 0,"Get water",8,"sys/scripts/monkey.s2s","order_water";
button 1,"Get branches",8,"sys/scripts/monkey.s2s","order_branch";
button 2,"Get leaves",8,"sys/scripts/monkey.s2s","order_leaf";
button 3,"Get stones",8,"sys/scripts/monkey.s2s","order_stone";
button 4,"Get food",8,"sys/scripts/monkey.s2s","order_food";
temp $menuclass,$menuid;
$menuclass=currentclass();
$menuid=currentid();
play "monkey_idle2.wav";
} else {
msgbox "Monkey Task Menu","sys/scripts/monkey.s2s","alreadygotjob";
play "monkey_idle2.wav";
}
}
}

on:changeday {
if (gotstate("self","tame")) {
if ($order>0){
temp $id;
if ($order==1){
$id=create("item",3Cool;
} elseif ($order==2){
$id=create("item",24);
setamount $id,random(2,6);
} elseif ($order==3){
$id=create("item",15);
setamount $id,random(3,7);
} elseif ($order==4){
$id=create("item",23);
setamount $id,random(2,4);
} elseif ($order==5){
$id=random(1,5);
if ($id<3){
$id=create("item",46);
setamount $id,random(3,9);
} elseif ($id==3){
$id=create("item",33);
setamount $id,random(2,4);
} elseif ($id==4){
$id=create("item",27);
setamount $id,random(1,3);
} elseif ($id==5){
$id=create("item",31);
setamount $id,random(2,5);
}
}
$order=0;
}
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Spider
id=20
name=Spider
group=animal
icon=gfx\spider.bmp
model=gfx\spider.b3d
scale=0.35
colxr=6
colyr=3
behaviour=animal
mat=leaf
health=3
speed=1.0
turnspeed=3.6
ani_move=2,3,0.2
ani_die=5,6,0.1
loot=98,1
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",9Cool;
store $id,"unit",1;
speech "positive";
msg "Caught spider",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Firefly
id=21
name=Firefly
group=animal
icon=gfx\firefly.bmp
model=gfx\firefly.b3d
scale=0.35
fx=17
shine=1
behaviour=flyinginsect
mat=leaf
health=3
speed=2.0
turnspeed=10.0
ani_move=2,3,0.5
ani_die=4,5,0.03
loot=98,1
sfx=fly
script=start
on:load {
addstate "self",22;
statesize "self",22,15;
statecolor "self",22,255,255,0;
}

on:create {
addstate "self",22;
statesize "self",22,15;
statecolor "self",22,255,255,0;
}

on:catch {
if (lives("self")==1){
local $id;
$id=create("item",9Cool;
store $id,"unit",1;
speech "positive";
msg "Caught firefly",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end

### Bird
id=25
name=Bird
group=animal
icon=gfx\bird01.bmp
model=gfx\bird01.b3d
autofade=1000
colxr=40
colyr=7
fx=24
speed=2.4
turnspeed=0.4
behaviour=bird
sfx=bird
health=5
ani_move=2,20,0.2
loot=11,2
loot=57,15
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Kiwi
id=26
name=Kiwi
group=animal
icon=gfx\kiwi.bmp
model=gfx\kiwi.b3d
colxr=10
colyr=6
scale=0.26
behaviour=shy
health=5
speed=0.8
turnspeed=1.
sfx=kiwi
ani_move=2,3,0.18
ani_idle1=4,6,0.2
ani_idle2=6,8,0.2
ani_idle3=8,10,0.2
ani_die=10,11,0.25
loot=11,1
loot=57,5
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Sailraft
id=30
name=Tratwa
group=vehicle
icon=gfx\sailraft.bmp
model=gfx\sailraft.b3d
fx=16
colxr=30
colyr=20
mat=wood
speed=2.2
turnspeed=1.0
health=265
behaviour=watercraft
rideoffset=60
maxweight=30000
sfx=watercraft
script=start
on:use {
clear;
add "You can drive this raft or store stuff inside.";
add "What do you want to do?";
msgbox "Sailraft";
local $id;
$id=current_id();
add "exchange 2,$id;";
button 0,"Store stuff",19;
add "ride $id; closemenu;";
button 1,"Drive the raft",8;
add "closemenu;";
button 2,"Do nothing with this raft",3;
freevar $id;
}
on:kill { free "self"; }
on:build_finish {
event "sailraftbuild",0,0;
}
script=end

### Dugout
id=31
name=Kanu
group=vehicle
icon=gfx\dugout.bmp
model=gfx\dugout.b3d
scale=1.6
colxr=12
colyr=10
mat=wood
speed=1.5
turnspeed=0.8
health=150
behaviour=watercraft
rideoffset=10
sfx=watercraft
script=start
on:use { ride; }
on:kill { free "self"; }
on:build_finish {
event "dugoutbuild",0,0;
}
script=end

### Soldier
#unfinished, hidden in editor
id=33
name=Soldier
group=human
model=gfx\soldier.b3d
colxr=8
colyr=17
behaviour=standandshoot
speed=2.0
eyes=10
health=100
damage=3
range=300
attackrange=300
maxweight=25000
ani_attack=1,4,0.1
script=start
on:kill {
event "iskill_hunt","global";
}
script=end
editor=0

### Native
id=34
name=Native
group=human
model=gfx\native.b3d
icon=gfx\native.bmp
scale=0.9
colxr=9
colyr=20
behaviour=animal
speed=1.0
eyes=10
health=100
damage=3
range=150
maxweight=25000
ani_move=2,3,0.10
ani_die=4,7,0.15
ani_idle1=9,13,0.09
ani_idle2=14,21,0.08
ani_idle3=21,23,0.12
sfx=native
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Yacht
id=35
name=Yacht
group=vehicle
model=gfx\yacht.b3d
icon=gfx\yacht.bmp
scale=3.
fx=16
colxr=65
colyr=20
health=450
mat=metal
speed=9.8
turnspeed=1.1
behaviour=watercraft
rideoffset=140
script=start
on:use {
if ($s2g_driveblock_yacht==0){
ride;
}
}
on:kill { free "self"; }
script=end
sfx=watercraft
autofade=1500

### Parrot
id=36
fx=16
name=Parrot
group=animal
icon=gfx\parrot.bmp
model=gfx\parrot.b3d
colxr=30
colyr=10
scale=0.2
behaviour=landskybird
health=5
speed=3.8
turnspeed=1.
sfx=parrot
loot=11,3
loot=57,30
ani_move=13,14,0.2
ani_idle1=1,4,0.06
ani_idle2=4,6,0.3
ani_idle3=6,12,0.3
ani_die=15,16,0.2
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Pirate
id=37
name=Pirate
group=human
model=gfx\pirate.b3d
icon=gfx\pirate.bmp
colxr=15
colyr=30
scale=0.48
behaviour=normal
health=100
speed=1.0
turnspeed=1.
ani_move=2,3,0.07
ani_attack=4,7,0.1
ani_idle1=7,9,0.04
ani_idle2=9,11,0.04
ani_idle3=11,21,0.05
ani_die=21,23,0.08
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Weedgrandpa
id=38
name=Weed Grandpa
group=human
model=gfx\weedgrandpa.b3d
icon=gfx\weedgrandpa.bmp
colxr=15
colyr=30
scale=1.2
behaviour=normal
health=100
speed=1.0
turnspeed=1.0
ani_move=2,3,0.03
ani_idle1=4,6,0.04
ani_idle2=6,9,0.04
ani_idle3=9,13,0.05
ani_die=13,14,0.08
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Airplane
# special thanks to bizzl for model improvement
id=39
name=Airplane
group=vehicle
model=gfx\plane.b3d
icon=gfx\plane.bmp
colxr=40
colyr=20
fx=24
speed=13
turnspeed=0.4
health=200
ani_move=2,13,2
ani_idle1=1,1,1
sfx=plane
rideoffset=5
mat=metal
col=1
steering=1
behaviour=aircraft
script=start
on:use { ride; }
on:kill { free "self"; }
script=end

### Chieftain
id=40
name=Chieftain
group=human
model=gfx\chieftain.b3d
icon=gfx\chieftain.bmp
scale=0.8
colxr=9
colyr=20
behaviour=idleturn
speed=1.0
eyes=10
health=100
damage=3
range=150
attackrange=300
maxweight=25000
ani_move=2,3,0.10
ani_die=4,7,0.15
ani_idle1=9,13,0.09
ani_idle2=14,21,0.08
ani_idle3=21,23,0.12
sfx=native
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Prof
id=41
name=Professor
group=human
model=gfx\prof.b3d
icon=gfx\prof.bmp
colxr=15
colyr=30
scale=1.2
behaviour=normal
health=100
speed=0.8
turnspeed=1.0
ani_move=2,3,0.03
ani_idle1=4,6,0.04
ani_idle2=6,9,0.04
ani_idle3=9,13,0.05
ani_die=13,14,0.08
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Clawmonkey
id=42
name=Claw Monkey
group=animal
icon=gfx\clawmonkey.bmp
model=gfx\clawmonkey.b3d
colxr=18
colyr=14
scale=0.51
behaviour=raptor
health=50
speed=2.7
turnspeed=1.5
attackrange=40
sfx=monkey
ani_move=3,4,0.16
ani_idle1=5,7,0.13
ani_idle2=7,14,0.17
ani_idle3=14,16,0.12
ani_die=16,17,0.15
ani_attack=18,20,0.1
loot=11,4
loot=94,2
loot=95,4
loot=96,1
damage=2
script=start
on:kill {
event "iskill_hunt","global";
}
script=end

### Grasshopper
id=43
name=Grasshopper
group=animal
icon=gfx\grasshopper.bmp
model=gfx\grasshopper.b3d
health=1
scale=2
colxr=15
colyr=15
fx=16
behaviour=plague
range=10000
mat=leaf
speed=0
turnspeed=0
ani_move=1,2,0.13
ani_attack=1,2,0.07
ani_die=3,4,0.1
damage=0
loot=98,3
script=start
on:catch {
if (lives("self")==1){
local $id;
$id=create("item",9Cool;
setamount $id,3;
store $id,"unit",1;
speech "positive";
msg "Caught grasshopper",4;
msg "... and killed it",3;
free "self";
}
}

on:kill {
event "iskill_hunt","global";
}
script=end


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Ostatnio zmieniony przez Seeker1 dnia Sob 22:12, 02 Paź 2010, w całości zmieniany 1 raz
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kosi maz
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Dołączył: 03 Sie 2010
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PostWysłany: Sob 22:44, 02 Paź 2010    Temat postu:

Taa... a po pięciu minutach gra się nudzi bo jest za łatwo

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Seeker1
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Dołączył: 02 Paź 2010
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PostWysłany: Nie 9:36, 03 Paź 2010    Temat postu:

Moge wysłać włsny sejw
Zrobiony bez editora
Kto chce zobaczyć jak wygląda poprwnie zrobiona wioska na normalu w losowej mapie.
Wyśle na e-mila sejw


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